How to Debug Using a Log
Posted by admin on July 12 2010 13:05:34
Logging is the practice of writing a system so that it produces a sequence of informative records,
called a log. Printlining is just producing a simple, usually temporary, log. Absolute beginners
must understand and use logs because their knowledge of the programming is limited; system architects
must understand and use logs because of the complexity of the system. The amount of information
that is provided by the log should be configurable, ideally while the program is running.
In general, logs offer three basic advantages:
• Logs can provide useful information about bugs that are hard to reproduce (such as those that
occur in the production environment but that cannot be reproduced in the test environment).
• Logs can provide statistics and data relevant to performance, such as the time passing between
• When configurable, logs allow general information to be captured in order to debug unanticipated
specific problems without having to modify and/or redeploy the code just to deal with
those specific problems.
The amount to output into the log is always a compromise between information and brevity. Too
much information makes the log expensive and produces scroll blindness, making it hard to find
the information you need. Too little information and it may not contain what you need. For this
reason, making what is output configurable is very useful. Typically, each record in the log will
identify its position in the source code, the thread that executed it if applicable, the precise time of
execution, and, commonly, an additional useful piece of information, such as the value of some
variable, the amount of free memory, the number of data objects, etc. These log statements are
Beginner sprinkled throughout the source code but are particularly at major functionality points and around
risky code. Each statement can be assigned a level and will only output a record if the system is
currently configured to output that level. You should design the log statements to address problems
that you anticipate. Anticipate the need to measure performance.
If you have a permanent log, printlining can now be done in terms of the log records, and some of
the debugging statements will probably be permanently added to the logging system.
by Robert L. Read